// ASO capability · Store Conversion

The store page treated like a landing page.

Icon, screenshots, preview, first-view copy — every element gets an A/B test board, a hypothesis, a metric and a verdict. No 'refreshes' without a read.

• App Store + Google Play• Client-owned accounts• Measured releases
// Store A/B test board
Hero screenshot · variant A vs B
+18.2% CVR
Winner
Icon · warm vs cool
+3.1% CVR
Inconclusive
Preview video · story vs feature
−4.4% CVR
Rejected
First screenshot copy · benefit vs proof
+9.6% CVR
Rolling
3+
Live tests / wave
Per store, per app
95%
Confidence bar
Before we call a winner
8+
Assets / test
Icon, screenshots, video
100%
Hypothesised
No 'let's just try it'
// How we think about it

Principles this practice runs on.

These aren't slogans — each principle maps to a decision we make weekly inside the release wave.

Principle · 01

Hypothesis before asset.

We write the belief we're testing first, then design the assets. A test without a written hypothesis is a mood board.

Principle · 02

First view carries the load.

80% of installs decide in the first 6 seconds. We over-index the icon, first screenshot and first-line copy — the rest supports.

Principle · 03

Cull losers fast.

We call losing tests early to free budget. A dead test is more expensive than a hard verdict.

// Inside the wave

The 90-day cadence for this practice.

Every practice is scheduled through the same four-beat wave. Here is what those beats look like inside this one.

Diagnose · Weeks 1–2

Funnel + heat read

Store funnel by source, first-view heat, drop-off cliff — we map where conversion actually breaks.

Funnel read
Ship · Weeks 3–8

Test flight

Three to five tests per store, sequenced so we never confuse creative signal with metadata signal.

Test board
Read · Weeks 9–10

Call the wins

Winners go permanent. Losers documented with the belief we falsified. Inconclusive tests get rebuilt or dropped.

Verdict log
Compound · Weeks 11–13

Cascade winners

A creative that won on iOS US gets ported into the Android and cross-market briefs with the exact hypothesis attached.

Creative playbook
// Inputs we need
  • Store analytics access (ASC + Play Console)
  • Brand asset library or approval to build one
  • Founder / PM decision owner
// Outputs you get
  • Hypothesis-driven test board per wave
  • Winning creative variants (icon, screenshots, preview)
  • Verdict log with falsified beliefs
  • Creative playbook per market
// Tools we run
Product Page OptimizerPlay ExperimentsStoremavenFigma + studio pipeline

We bring the stack. You never buy or manage tools to work with us.

// Questions

Questions we get about this practice.

Do you produce the creative or just direct it?+

Both are on offer. The Creative essentials add-on covers production; direction and hypothesis authorship are always included in the tier.

How long does a test take to call?+

iOS PPO reads faster than Play Experiments. Typically 10–21 days for a call at 95% confidence, depending on install volume.

What if our install volume is too low?+

We consolidate tests, use paid traffic to lift volume for the test window, or run sequential tests instead of split. Nothing is 'we can't test'.

// Continue reading
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